Also, if you dont have the game in hand with these style decks by the time you drop to the 10-health requirement, youre most likely going to lose anyways
Divine Intervention ($151) Drawing the game is something thats not often seen in Magic, and is usually the result of a strange interaction, not, as is the case with Divine Intervention, the whole point of the card
Sojourners Companion This is a powerful upgrade to Pauper affinity staple Myr Enforcer
If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed
Three cards ain't nothing
If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand